summaryrefslogtreecommitdiffstats
path: root/src/game-server/item.cpp
blob: 15041ad2710cb0eeeba73b7b217db2a12174b49e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */


#include <string>
#include <map>

#include "game-server/item.h"

#include "common/configuration.h"
#include "game-server/attack.h"
#include "game-server/attributemanager.h"
#include "game-server/being.h"
#include "game-server/state.h"
#include "scripting/script.h"
#include "scripting/scriptmanager.h"

bool ItemEffectAttrMod::apply(Being *itemUser)
{
    LOG_DEBUG("Applying modifier.");
    itemUser->applyModifier(mAttributeId, mMod, mAttributeLayer,
                            mDuration, mId);
    return false;
}

void ItemEffectAttrMod::dispell(Being *itemUser)
{
    LOG_DEBUG("Dispelling modifier.");
    itemUser->removeModifier(mAttributeId, mMod, mAttributeLayer,
                             mId, !mDuration);
}

bool ItemEffectAttack::apply(Being * /* itemUser */)
{
    // TODO - STUB
    return false;
}

void ItemEffectAttack::dispell(Being * /* itemUser */)
{
    // TODO
}

ItemEffectScript::~ItemEffectScript()
{
}

bool ItemEffectScript::apply(Being *itemUser)
{
    if (mActivateEventName.empty())
        return false;

    Script::Ref function = mItemClass->getEventCallback(mActivateEventName);
    if (function.isValid())
    {
        Script *script = ScriptManager::currentState();
        script->setMap(itemUser->getMap());
        script->prepare(function);
        script->push(itemUser);
        script->push(mItemClass->getDatabaseID());
        script->execute(); // TODO return depending on script execution success.
        return true;
    }
    return false;
}

void ItemEffectScript::dispell(Being *itemUser)
{
    if (mDispellEventName.empty())
        return;

    Script::Ref function = mItemClass->getEventCallback(mDispellEventName);
    if (function.isValid())
    {
        Script *script = ScriptManager::currentState();
        script->setMap(itemUser->getMap());
        script->prepare(function);
        script->push(itemUser);
        script->push(mItemClass->getDatabaseID());
        script->execute();
    }
}

ItemClass::~ItemClass()
{
    while (mEffects.begin() != mEffects.end())
    {
        delete mEffects.begin()->second;
        mEffects.erase(mEffects.begin());
    }
}

void ItemClass::addEffect(ItemEffectInfo *effect,
                          ItemTriggerType id,
                          ItemTriggerType dispell)
{
    mEffects.insert(std::make_pair(id, effect));
    if (dispell)
        mDispells.insert(std::make_pair(dispell, effect));
}

bool ItemClass::useTrigger(Being *itemUser, ItemTriggerType trigger)
{
    if (!trigger)
        return false;

    std::pair<std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator,
              std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator>
      rn = mEffects.equal_range(trigger);
    bool ret = false;
    while (rn.first != rn.second)
        if (rn.first++->second->apply(itemUser))
            ret = true;

    rn = mDispells.equal_range(trigger);
    while (rn.first != rn.second)
        rn.first++->second->dispell(itemUser);

    return ret;
}


Item::Item(ItemClass *type, int amount)
          : Actor(OBJECT_ITEM), mType(type), mAmount(amount)
{
    mLifetime = Configuration::getValue("game_floorItemDecayTime", 0) * 10;
}

void Item::update()
{
    if (mLifetime)
    {
        mLifetime--;
        if (!mLifetime)
            GameState::enqueueRemove(this);
    }
}