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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_GAMESERVER_BUYSELL_HPP_
#define _TMWSERV_GAMESERVER_BUYSELL_HPP_
#include <vector>
class Character;
class Actor;
class BuySell
{
public:
/**
* Sets up a trade between a character and an NPC.
*/
BuySell(Character *, bool sell);
/**
* Cancels the trade.
*/
void cancel();
/**
* Registers an item and indicates how many the NPC is ready to trade
* and how much it will cost.
*/
void registerItem(int id, int amount, int cost);
/**
* Sends the item list to player.
*/
void start(Actor *actor);
/**
* Performs the trade.
*/
void perform(int id, int amount);
private:
~BuySell();
struct TradedItem
{
unsigned short itemId, amount, cost;
};
typedef std::vector< TradedItem > TradedItems;
Character *mChar; /**< Character involved. */
TradedItems mItems; /**< Traded items. */
bool mSell; /**< Are items sold? */
};
#endif
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