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/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMMON_INVENTORYDATA_H
#define COMMON_INVENTORYDATA_H
#include <vector>
#include <map>
/**
* Numbers of inventory slots
*/
enum
{
INVENTORY_SLOTS = 50
};
/**
* Structure storing an item in the inventory.
* When the itemId is zero, this item represents "amount" consecutive empty slots.
*/
struct InventoryItem
{
unsigned int itemId;
unsigned int amount;
};
// slot id -> { item }
typedef std::map< unsigned short, InventoryItem > InventoryData;
// equip slot type -> { slot ids }
// Equipment taking up multiple slots will be referenced multiple times
typedef std::multimap< unsigned int, unsigned int > EquipData;
/**
* Structure storing the equipment and inventory of a Player.
*/
struct Possessions
{
InventoryData inventory;
EquipData equipSlots;
};
#endif
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