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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHATSERVER_GUILD_H
#define CHATSERVER_GUILD_H
#include <string>
#include <list>
/**
* Guild members
*/
struct GuildMember
{
public:
int mId;
std::string mName;
int mPermissions;
};
/**
* A guild and its members.
*/
class Guild
{
public:
Guild(const std::string &name);
~Guild();
/**
* Add a member to the guild.
* Removes a user from invite list if on it
*/
void addMember(int playerId, int permissions = 0);
/**
* Remove a member from the guild.
*/
void removeMember(int playerId);
/**
* Return owner id
*/
int getOwner() const;
/**
* Set player as owner of the guild.
*/
void setOwner(int playerId);
/**
* Set the ID of the guild.
*/
void setId(int id)
{ mId = id; }
/**
* Check if player has been invited to the guild.
*/
bool checkInvited(int playerId) const;
/**
* Add a player to the invite list.
*/
void addInvited(int playerId);
/**
* Remove a player from the invite list.
*/
void removeInvited(int playerId);
/**
* Returns the name of the guild.
*/
std::string getName() const
{ return mName; }
/**
* Returns the ID of the guild.
*/
int getId() const
{ return mId; }
/**
* Returns a list of the members in this guild.
*/
std::list<GuildMember*> getMembers() const
{ return mMembers; }
/**
* Returns the number of members in the guild.
*/
int memberCount() const
{ return mMembers.size(); }
/**
* Find member by name.
*/
bool checkInGuild(int playerId) const;
/**
* Returns whether a user can invite
*/
bool canInvite(int playerId) const;
/**
* Returns a users permissions
*/
int getUserPermissions(int playerId) const;
/**
* Sets a users permissions
*/
void setUserPermissions(int playerId, int level);
protected:
/**
* Searches for a guild member by player ID
*/
GuildMember *getMember(int playerId) const;
private:
short mId;
std::string mName;
std::list<GuildMember*> mMembers;
std::list<int> mInvited;
};
#endif
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