1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* guildmanager.hpp
* A file part of The Mana World
*
* Created by David Athay on 05/03/2007.
*
* Copyright (c) 2007, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id$
*/
#include <list>
class Guild;
class CharacterData;
class GuildManager
{
public:
/*
* Constructor/Destructor
*/
GuildManager();
~GuildManager();
/*
* Create/Remove guild
*/
short createGuild(const std::string &name, CharacterData *player);
void removeGuild(short guildId);
/*
* Add member to guild
*/
void addGuildMember(short guildId, CharacterData *player);
/*
* Remove member from guild
*/
void removeGuildMember(short guildId, CharacterData *player);
/*
* Search for guilds
*/
Guild *findById(short id);
Guild *findByName(const std::string &name);
/*
* Check if guild exists
*/
bool doesExist(const std::string &name);
private:
std::list<Guild*> mGuilds;
};
extern GuildManager *guildManager;
|