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------------------
-- Support code --
------------------
function create_npc(id, x, y, handler)
local npc = tmw.obj_create_npc(id, x, y)
npcs[npc] = handler
end
function do_message(npc, ch, msg)
tmw.msg_npc_message(npc, ch, msg)
coroutine.yield(1)
end
function do_choice(npc, ch, ...)
tmw.msg_npc_choice(npc, ch, ...)
return coroutine.yield(2)
end
-- Called whenever a player starts talking to an NPC.
-- Creates a coroutine based on the register NPC handler.
function npc_start(npc, ch)
local h = npcs[npc]
if not h then return end
local co = coroutine.create(h)
local b, v = coroutine.resume(co, npc, ch)
if b and v then
states[ch] = {npc, co, v, 5}
if not timer then
timer = 600
end
end
end
-- Called whenever a player keeps talking to an NPC.
-- Checks that the NPC expects it, and resumes the respective coroutine.
function npc_next(npc, ch)
local w = states[ch]
if w and w[1] == npc and w[3] == 1 then
local b, v = coroutine.resume(w[2])
if b and v then
w[3] = v
w[4] = 5
else
states[ch] = nil
end
end
end
-- Called whenever a player selects a particular reply.
-- Checks that the NPC expects it, and resumes the respective coroutine.
function npc_choose(npc, ch, u)
local w = states[ch]
if w and w[1] == npc and w[3] == 2 then
local b, v = coroutine.resume(w[2], u)
if b and v then
w[3] = v
w[4] = 5
else
states[ch] = nil
end
end
end
function npc_update(npc)
end
function update()
-- Run every minute only, in order not to overload the server.
if not timer then return end
timer = timer - 10
if timer ~= 0 then return end
-- Free connections that have been inactive for 3-4 minutes.
for k, w in pairs(states) do
local t = w[4] - 1
if t == 0 then
states[k] = nil
else
w[4] = t
end
end
-- Restart timer if there are still some pending states.
if next(states) then
timer = 600
else
timer = nil
end
end
function atinit(f)
init_fun[#init_fun + 1] = f
end
function create_npc_delayed(id, x, y)
-- Bind the name to a local variable first, as it will be reused.
local h = npc_handler
atinit(function() create_npc(id, x, y, h) end)
npc_handler = nil
end
function initialize()
for i,f in ipairs(init_fun) do
f()
end
init_fun = nil
end
npcs = {}
states = {}
init_fun = {}
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