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$Id$
Maps:
=====
* Fix map loading/ changing
Ruby Scripting:
===============
* Extend & fix state handler
* Provide interactive Ruby prompt.
* Better handling of std::string with SWIG
* Error handling for SWIG bindings (currently any problems will crash the server)
Chat Channeling:
===============
* Add these functions in the client: entering, leaving, creating, removing.
* There is a big difference between private and public channels. Add a list public channels packet.
Advanced (milestone 4?):
* Add setting another one to admin in a channel.
* Add kick/ban from a channel when admin.
* Add the possibility to change announcement, password of channel
Conversations between players creating a private channel:
* A user could create a private one if he's not a gm, and should be able to invite people to chat with. (msn like.)
* Players not being able to go in private channels, if they haven't been invited to.
* Afk/admin infos when getting chat list, or updated it.
* More than one admin in a channel, when not a gm. (will need refactoring...)
Being Movements:
================
- Try adding up the work proposed by Hammerbear on pixel based protocol.
## Comment
New proposal after considering lag and the ability to run, jump, fly or whatever (sent as flag). The MOVE_IN_DIRECTION_FROM message would be sent on certain intervals while a being moves, to ensure the position stays in sync.
0x0000 - MOVE_IN_DIRECTION { B direction (n, ne, e, se, s, sw, w, nw, stop), B flags }
0x0001 - MOVE_IN_DIRECTION_FROM { S x, S y, B direction (n, ne, e, se, s, sw, w, nw, stop), B flags }
0x0002 - MOVE_TO_TARGET { S x, S y, B flags }
End of ##
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