/* * The Mana Server * Copyright (C) 2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef SCRIPTMANAGER_H #define SCRIPTMANAGER_H #include "game-server/character.h" #include class Script; /** * Manages the script states. In fact at the moment it simply provides access * to the single global script state, but in the future it is planned to allow * reloading the scripts while the server is running, by keeping old script * states around until they are no longer in use. */ namespace ScriptManager { /** * Initializes the script manager by creating the script state. */ void initialize(); /** * Deinitializes the script manager by deleting the script state. */ void deinitialize(); /** * Loads the main script file. */ bool loadMainScript(const std::string &file); /** * Returns the current global script state. */ Script *currentState(); bool performCraft(Entity *crafter, const std::list &recipe); void setCraftCallback(Script *script); void setAbilityCallback(Script *script); void setGetAbilityRechargeCostCallback(Script *script); } // namespace ScriptManager #endif // SCRIPTMANAGER_H