/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "luautil.hpp" #include "game-server/character.hpp" #include "game-server/npc.hpp" #include "utils/logger.h" void raiseScriptError(lua_State *s, const char *format, ...) { va_list args; va_start(args, format); char message[1024]; vsprintf(message, format, args); va_end( args ); LOG_WARN("Lua script error: "<(lua_touserdata(s, p)); if (t->getType() != OBJECT_NPC) return NULL; return static_cast(t); } Character *getCharacter(lua_State *s, int p) { if (!lua_islightuserdata(s, p)) return NULL; Thing *t = static_cast(lua_touserdata(s, p)); if (t->getType() != OBJECT_CHARACTER) return NULL; return static_cast(t); } Being *getBeing(lua_State *s, int p) { if (!lua_islightuserdata(s, p)) return NULL; Thing *t = static_cast(lua_touserdata(s, p)); return static_cast(t); } void push(lua_State *s, int val) { lua_pushinteger(s, val); } void push(lua_State *s, const std::string &val) { lua_pushstring(s, val.c_str()); } void push(lua_State *s, Thing* val) { lua_pushlightuserdata(s, val); } void push(lua_State *s, double val) { lua_pushnumber(s, val); }