/*
* The Mana Server
* Copyright (C) 2006-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#ifndef CONNECTION_H
#define CONNECTION_H
#include
#include
class MessageIn;
class MessageOut;
/**
* A point-to-point connection to a remote host. The remote host can use a
* ConnectionHandler to handle this incoming connection.
*/
class Connection
{
public:
Connection();
virtual ~Connection() {}
/**
* Connects to the given host/port and waits until the connection is
* established. Returns false if it fails to connect.
*/
bool start(const std::string &, int);
/**
* Disconnects.
*/
void stop();
/**
* Returns whether the connection is established or not.
*/
bool isConnected() const;
/**
* Sends a message to the remote host.
*/
void send(const MessageOut &msg, bool reliable = true,
unsigned channel = 0);
/**
* Dispatches received messages to processMessage.
*/
void process();
protected:
/**
* Processes a single message from the remote host.
*/
virtual void processMessage(MessageIn &) = 0;
private:
ENetPeer *mRemote;
ENetHost *mLocal;
};
#endif