/* * The Mana Server * Copyright (C) 2006-2010 The Mana World Development Team * Copyright (C) 2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/triggerareacomponent.h" #include "game-server/character.h" #include "game-server/mapcomposite.h" #include "game-server/actor.h" #include "game-server/state.h" #include "utils/logger.h" #include void WarpAction::process(Entity *obj) { if (obj->getType() == OBJECT_CHARACTER) { GameState::enqueueWarp(obj, mMap, mTargetPoint); } } ScriptAction::ScriptAction(Script *script, Script::Ref callback, int arg) : mScript(script), mCallback(callback), mArg(arg) { assert(mCallback.isValid()); } void ScriptAction::process(Entity *obj) { LOG_DEBUG("Script trigger area activated: " << "(" << obj << ", " << mArg << ")"); mScript->prepare(mCallback); mScript->push(obj); mScript->push(mArg); mScript->execute(obj->getMap()); } void TriggerAreaComponent::update(Entity &entity) { MapComposite *map = entity.getMap(); std::set insideNow; for (BeingIterator i(map->getInsideRectangleIterator(mZone)); i; ++i) { // Don't deal with uninitialized actors if (!(*i) || !(*i)->getComponent()->isPublicIdValid()) continue; // The BeingIterator returns the mapZones in touch with the rectangle // area. On the other hand, the beings contained in the map zones // may not be within the rectangle area. Hence, this additional // contains() condition. const Point &point = (*i)->getComponent()->getPosition(); if (mZone.contains(point)) { insideNow.insert(*i); if (!mOnce || mInside.find(*i) == mInside.end()) { mAction->process(*i); } } } mInside.swap(insideNow); //swapping is faster than assigning }