/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "timeout.h" #include "game-server/state.h" void Timeout::set(int ticks) { mReference = GameState::getCurrentTick() + ticks; } void Timeout::setSoft(int ticks) { int time = GameState::getCurrentTick(); int newReference = time + ticks; if (mReference < time || mReference < newReference) mReference = newReference; } int Timeout::remaining() const { return mReference - GameState::getCurrentTick(); }