/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/statusmanager.h" #include "common/resourcemanager.h" #include "game-server/statuseffect.h" #include "utils/logger.h" #include "utils/xml.h" #include #include #include typedef std::map< int, StatusEffect * > StatusEffectsMap; static StatusEffectsMap statusEffects; static utils::NameMap statusEffectsByName; void StatusManager::initialize() { } void StatusManager::reload() { deinitialize(); } void StatusManager::deinitialize() { for (StatusEffectsMap::iterator i = statusEffects.begin(), i_end = statusEffects.end(); i != i_end; ++i) { delete i->second; } statusEffects.clear(); statusEffectsByName.clear(); } StatusEffect *StatusManager::getStatus(int statusId) { StatusEffectsMap::const_iterator i = statusEffects.find(statusId); return i != statusEffects.end() ? i->second : 0; } StatusEffect *StatusManager::getStatusByName(const std::string &name) { return statusEffectsByName.value(name); } /** * Read a element from settings. * Used by SettingsManager. */ void StatusManager::readStatusNode(xmlNodePtr node, const std::string &filename) { const int id = XML::getProperty(node, "id", 0); if (id < 1) { LOG_WARN("Status Manager: The status ID: " << id << " in " << filename << " is invalid and will be ignored."); return; } StatusEffect *statusEffect = new StatusEffect(id); const std::string name = XML::getProperty(node, "name", std::string()); if (!name.empty()) { if (statusEffectsByName.contains(name)) { LOG_WARN("StatusManager: name not unique for status effect " << id); } else { statusEffectsByName.insert(name, statusEffect); } } //TODO: Get these modifiers /* modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0)); modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0)); modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0)); modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0)); modifiers.setAttributeValue(CHAR_ATTR_STRENGTH, XML::getProperty(node, "strength", 0)); modifiers.setAttributeValue(CHAR_ATTR_AGILITY, XML::getProperty(node, "agility", 0)); modifiers.setAttributeValue(CHAR_ATTR_DEXTERITY, XML::getProperty(node, "dexterity", 0)); modifiers.setAttributeValue(CHAR_ATTR_VITALITY, XML::getProperty(node, "vitality", 0)); modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0)); modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0)); */ statusEffects[id] = statusEffect; } /** * Check the status of recently loaded configuration. */ void StatusManager::checkStatus() { LOG_INFO("Loaded " << statusEffects.size() << " status effects"); }