/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/statusmanager.hpp" #include "common/resourcemanager.hpp" #include "game-server/statuseffect.hpp" #include "scripting/script.hpp" #include "utils/logger.h" #include "utils/xml.hpp" #include #include #include typedef std::map< int, StatusEffect * > StatusEffectsMap; static StatusEffectsMap statusEffects; static std::string statusReferenceFile; void StatusManager::initialize(const std::string &file) { statusReferenceFile = file; reload(); } void StatusManager::reload() { std::string absPathFile = ResourceManager::resolve(statusReferenceFile); if (absPathFile.empty()) { LOG_ERROR("Status Manager: Could not find " << statusReferenceFile << "!"); return; } XML::Document doc(absPathFile, false); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "status-effects")) { LOG_ERROR("Status Manager: Error while parsing status database (" << absPathFile << ")!"); return; } LOG_INFO("Loading status reference: " << absPathFile); for_each_xml_child_node(node, rootNode) { if (!xmlStrEqual(node->name, BAD_CAST "status-effect")) continue; int id = XML::getProperty(node, "id", 0); if (id == 0) { LOG_WARN("Status Manager: An (ignored) Status has no ID in " << statusReferenceFile << "!"); continue; } std::string scriptFile = XML::getProperty(node, "script", ""); //TODO: Get these modifiers /* modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0)); modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0)); modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0)); modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0)); modifiers.setAttributeValue(CHAR_ATTR_STRENGTH, XML::getProperty(node, "strength", 0)); modifiers.setAttributeValue(CHAR_ATTR_AGILITY, XML::getProperty(node, "agility", 0)); modifiers.setAttributeValue(CHAR_ATTR_DEXTERITY, XML::getProperty(node, "dexterity", 0)); modifiers.setAttributeValue(CHAR_ATTR_VITALITY, XML::getProperty(node, "vitality", 0)); modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0)); modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0)); */ StatusEffect *statusEffect = new StatusEffect(id); if (scriptFile != "") { std::stringstream filename; filename << "scripts/status/" << scriptFile; if (ResourceManager::exists(filename.str())) // file exists! { LOG_INFO("Loading status script: " << filename.str()); Script *s = Script::create("lua"); s->loadFile(filename.str()); statusEffect->setScript(s); } else { LOG_WARN("Could not find script file \"" << filename.str() << "\" for status #"<second; } statusEffects.clear(); } StatusEffect *StatusManager::getStatus(int statusId) { StatusEffectsMap::const_iterator i = statusEffects.find(statusId); return i != statusEffects.end() ? i->second : NULL; }