/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/statuseffect.h" #include "game-server/being.h" #include "scripting/scriptmanager.h" StatusEffect::StatusEffect(int id): mId(id) { } StatusEffect::~StatusEffect() { } void StatusEffect::tick(Entity &target, int count) { if (mTickCallback.isValid()) { Script *s = ScriptManager::currentState(); s->prepare(mTickCallback); s->push(&target); s->push(count); s->execute(target.getMap()); } }