/* * The Mana Server * Copyright (C) 2006-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/spawnareacomponent.h" #include "game-server/mapcomposite.h" #include "game-server/monster.h" #include "game-server/state.h" #include "utils/logger.h" SpawnAreaComponent::SpawnAreaComponent(MonsterClass *specy, const Rectangle &zone, int maxBeings, int spawnRate): mSpecy(specy), mZone(zone), mMaxBeings(maxBeings), mSpawnRate(spawnRate), mNumBeings(0), mNextSpawn(0) { } void SpawnAreaComponent::update(Entity &entity) { if (mNextSpawn > 0) mNextSpawn--; if (mNextSpawn == 0 && mNumBeings < mMaxBeings && mSpawnRate > 0) { MapComposite *map = entity.getMap(); const Map *realMap = map->getMap(); // Reset the spawn area to the whole map in case of dimensionless zone if (mZone.w == 0 || mZone.h == 0) { mZone.x = 0; mZone.y = 0; mZone.w = realMap->getWidth() * realMap->getTileWidth(); mZone.h = realMap->getHeight() * realMap->getTileHeight(); } // Find a free spawn location. Give up after 10 tries Point position; const int x = mZone.x; const int y = mZone.y; const int width = mZone.w; const int height = mZone.h; Entity *being = new Entity(OBJECT_MONSTER); auto *actorComponent = new ActorComponent(*being); being->addComponent(actorComponent); auto *beingComponent = new BeingComponent(*being); being->addComponent(beingComponent); being->addComponent(new MonsterComponent(*being, mSpecy)); if (beingComponent->getModifiedAttribute(ATTR_MAX_HP) <= 0) { LOG_WARN("Refusing to spawn dead monster " << mSpecy->getId()); delete being; being = 0; } if (being) { int triesLeft = 10; do { position = Point(x + rand() % width, y + rand() % height); triesLeft--; } while (!realMap->getWalk(position.x / realMap->getTileWidth(), position.y / realMap->getTileHeight(), actorComponent->getWalkMask()) && triesLeft); if (triesLeft) { being->signal_removed.connect( sigc::mem_fun(this, &SpawnAreaComponent::decrease)); being->setMap(map); actorComponent->setPosition(*being, position); beingComponent->clearDestination(*being); GameState::enqueueInsert(being); mNumBeings++; } else { LOG_WARN("Unable to find a free spawn location for monster " << mSpecy->getId() << " on map " << map->getName() << " (" << x << ',' << y << ',' << width << ',' << height << ')'); delete being; } } // Predictable respawn intervals (can be randomized later) mNextSpawn = (10 * 60) / mSpawnRate; } } void SpawnAreaComponent::decrease(Entity *) { --mNumBeings; }