/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#ifndef SKILLMANAGER_H
#define SKILLMANAGER_H
#include
namespace SkillManager
{
/**
* Loads skill reference file.
*/
void initialize(const std::string &);
/**
* Reloads skill reference file.
*/
void reload();
/**
* Gets the skill ID of a skill string
* (not case-sensitive to reduce wall-bashing)
*/
int getIdFromString(std::string name); // no, thorbjorn, I am not passing this as const reference. I need a local copy.
}
#endif // SKILLMANAGER_H