/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "game-server/character.hpp" #include "game-server/npc.hpp" #include "scripting/script.hpp" NPC::NPC(const std::string &name, int id, Script *s): Being(OBJECT_NPC), mScript(s), mID(id), mEnabled(true) { setName(name); } void NPC::enable(bool enabled) { mEnabled = enabled; } void NPC::update() { if (!mScript || !mEnabled) return; mScript->prepare("npc_update"); mScript->push(this); mScript->execute(); } void NPC::prompt(Character *ch, bool restart) { if (!mScript || !mEnabled) return; mScript->prepare(restart ? "npc_start" : "npc_next"); mScript->push(this); mScript->push(ch); mScript->execute(); } void NPC::select(Character *ch, int v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_choose"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); } void NPC::integerReceived(Character *ch, int v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_integer"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); } void NPC::stringReceived(Character *ch, const std::string &v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_string"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); }