/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/monstermanager.hpp" #include "common/resourcemanager.hpp" #include "game-server/itemmanager.hpp" #include "game-server/monster.hpp" #include "utils/logger.h" #include "utils/xml.hpp" #include typedef std::map< int, MonsterClass * > MonsterClasses; static MonsterClasses monsterClasses; /**< Monster reference */ static std::string monsterReferenceFile; Element elementFromString (const std::string &name) { static std::map table; if (table.empty()) { table["neutral"] = ELEMENT_NEUTRAL; table["fire"] = ELEMENT_FIRE; table["water"] = ELEMENT_WATER; table["earth"] = ELEMENT_EARTH; table["air"] = ELEMENT_AIR; table["lightning"] = ELEMENT_LIGHTNING; table["metal"] = ELEMENT_METAL; table["wood"] = ELEMENT_WOOD; table["ice"] = ELEMENT_ICE; } std::map::iterator val = table.find(name); return val == table.end() ? ELEMENT_ILLEGAL : (*val).second; } void MonsterManager::initialize(const std::string &file) { monsterReferenceFile = file; reload(); } void MonsterManager::reload() { int size; // Note: The file is checked for UTF-8 BOM. char *data = ResourceManager::loadFile(monsterReferenceFile, size, true); std::string absPathFile = ResourceManager::resolve(monsterReferenceFile); if (!data) { LOG_ERROR("Monster Manager: Could not find " << monsterReferenceFile << "!"); free(data); return; } xmlDocPtr doc = xmlParseMemory(data, size); free(data); if (!doc) { LOG_ERROR("Monster Manager: Error while parsing monster database (" << absPathFile << ")!"); return; } xmlNodePtr node = xmlDocGetRootElement(doc); if (!node || !xmlStrEqual(node->name, BAD_CAST "monsters")) { LOG_ERROR("Monster Manager: " << absPathFile << " is not a valid database file!"); xmlFreeDoc(doc); return; } LOG_INFO("Loading monster reference: " << absPathFile); int nbMonsters = 0; for (node = node->xmlChildrenNode; node != NULL; node = node->next) { if (!xmlStrEqual(node->name, BAD_CAST "monster")) { continue; } int id = XML::getProperty(node, "id", -1); std::string name = XML::getProperty(node, "name", "unnamed"); if (id == -1) { LOG_WARN("Monster Manager: There is a monster (" << name << ") without ID in " << monsterReferenceFile << "! It has been ignored."); continue; } MonsterClass *monster; MonsterClasses::iterator i = monsterClasses.find(id); if (i == monsterClasses.end()) { monster = new MonsterClass(id); monsterClasses[id] = monster; } else { monster = i->second; } MonsterDrops drops; bool attributesSet = false; bool behaviorSet = false; for (xmlNodePtr subnode = node->xmlChildrenNode; subnode != NULL; subnode = subnode->next) { if (xmlStrEqual(subnode->name, BAD_CAST "drop")) { MonsterDrop drop; drop.item = ItemManager::getItem(XML::getProperty(subnode, "item", 0)); drop.probability = XML::getProperty(subnode, "percent", 0) * 100; if (drop.item && drop.probability) { drops.push_back(drop); } } else if (xmlStrEqual(subnode->name, BAD_CAST "attributes")) { attributesSet = true; monster->setAttribute(BASE_ATTR_HP, XML::getProperty(subnode, "hp", -1)); monster->setAttribute(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(subnode, "attack-min", -1)); monster->setAttribute(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(subnode, "attack-delta", -1)); monster->setAttribute(BASE_ATTR_MAG_ATK, XML::getProperty(subnode, "attack-magic", -1)); monster->setAttribute(BASE_ATTR_EVADE, XML::getProperty(subnode, "evade", -1)); monster->setAttribute(BASE_ATTR_HIT, XML::getProperty(subnode, "hit", -1)); monster->setAttribute(BASE_ATTR_PHY_RES, XML::getProperty(subnode, "physical-defence", -1)); monster->setAttribute(BASE_ATTR_MAG_RES, XML::getProperty(subnode, "magical-defence", -1)); monster->setSize(XML::getProperty(subnode, "size", 0)); float speed = (XML::getFloatProperty(subnode, "speed", -1.0f)); monster->setMutation(XML::getProperty(subnode, "mutation", 0)); //checking attributes for completeness and plausibility if (monster->getMutation() > 99) { LOG_WARN(monsterReferenceFile <<": Mutation of monster #"<setMutation(0); } bool attributesComplete = true; for (int i = BASE_ATTR_BEGIN; i < BASE_ATTR_END; i++) { if (monster->getAttribute(i) == -1) { attributesComplete = false; monster->setAttribute(i, 0); } } if (monster->getSize() == 0) { monster->setSize(16); attributesComplete = false; } if (speed == -1.0f) { speed = 4.0f; attributesComplete = false; } if (!attributesComplete) LOG_WARN(monsterReferenceFile << ": Attributes incomplete for monster #" << id); //The speed is set in tiles per second in the monsters.xml monster->setSpeed(speed); } else if (xmlStrEqual(subnode->name, BAD_CAST "exp")) { xmlChar *exp = subnode->xmlChildrenNode->content; monster->setExp(atoi((const char*)exp)); monster->setOptimalLevel(XML::getProperty(subnode, "level", 0)); } else if (xmlStrEqual(subnode->name, BAD_CAST "behavior")) { behaviorSet = true; if (XML::getProperty(subnode, "aggressive", "") == "true") { monster->setAggressive(true); } monster->setTrackRange(XML::getProperty(subnode, "track-range", 1)); monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0) * 32); monster->setAttackDistance(XML::getProperty(subnode, "attack-distance", 0)); } else if (xmlStrEqual(subnode->name, BAD_CAST "attack")) { MonsterAttack *att = new MonsterAttack; att->id = XML::getProperty(subnode, "id", 0); att->priority = XML::getProperty(subnode, "priority", 1); att->damageFactor = XML::getFloatProperty(subnode, "damage-factor", 1.0f); att->preDelay = XML::getProperty(subnode, "pre-delay", 1); att->aftDelay = XML::getProperty(subnode, "aft-delay", 0); att->range = XML::getProperty(subnode, "range", 0); att->scriptFunction = XML::getProperty(subnode, "script-function", ""); std::string sElement = XML::getProperty(subnode, "element", "neutral"); att->element = elementFromString(sElement); std::string sType = XML::getProperty(subnode, "type", "physical"); if (sType == "physical") {att->type = DAMAGE_PHYSICAL; } else if (sType == "magical" || sType == "magic") {att->type = DAMAGE_MAGICAL; } else if (sType == "other") {att->type = DAMAGE_OTHER; } else { att->type = -1; } if (att->id == 0) { LOG_WARN(monsterReferenceFile << ": Attack without ID for monster #" << id << " (" << name << ") - attack ignored"); } else if (att->element == ELEMENT_ILLEGAL) { LOG_WARN(monsterReferenceFile << ": Attack with unknown element \"" << sElement << "\" for monster #" << id << " (" << name << ") - attack ignored"); } else if (att->type == -1) { LOG_WARN(monsterReferenceFile << ": Attack with unknown type \"" << sType << "\"" << " for monster #" << id << " (" << name << ")"); } else { monster->addAttack(att); } } else if (xmlStrEqual(subnode->name, BAD_CAST "script")) { xmlChar *filename = subnode->xmlChildrenNode->content; std::string val = (char *)filename; monster->setScript(val); } } monster->setDrops(drops); if (!attributesSet) LOG_WARN(monsterReferenceFile << ": No attributes defined for monster #" << id << " (" << name << ")"); if (!behaviorSet) LOG_WARN(monsterReferenceFile << ": No behavior defined for monster #" << id << " (" << name << ")"); if (monster->getExp() == -1) { LOG_WARN(monsterReferenceFile << ": No experience defined for monster #" << id << " (" << name << ")"); monster->setExp(0); } ++nbMonsters; } LOG_INFO("Loaded " << nbMonsters << " monsters from " << monsterReferenceFile << '.'); xmlFreeDoc(doc); } void MonsterManager::deinitialize() { for (MonsterClasses::iterator i = monsterClasses.begin(), i_end = monsterClasses.end(); i != i_end; ++i) { delete i->second; } monsterClasses.clear(); } MonsterClass *MonsterManager::getMonster(int id) { MonsterClasses::const_iterator i = monsterClasses.find(id); return i != monsterClasses.end() ? i->second : NULL; }