/* * The Mana Server * Copyright (C) 2013 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef MONSTERCOMBATCOMPONENT_H #define MONSTERCOMBATCOMPONENT_H #include "game-server/combatcomponent.h" #include "game-server/attack.h" #include "game-server/being.h" class MonsterClass; class MonsterCombatComponent: public CombatComponent { public: MonsterCombatComponent(Entity &monster, MonsterClass *specy); void processAttack(Entity *source, Attack &attack); int damage(Entity &target, Entity *source, const Damage &damage); void setDamageMutation(double mutation); private: double mDamageMutation; }; /** * Sets the mutation of the damage compared to the default damage of the specy * @param mutation */ inline void MonsterCombatComponent::setDamageMutation(double mutation) { mDamageMutation = mutation; } #endif /* MONSTERCOMBATCOMPONENT_H */