/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_GAMEHANDLER_ #define _TMW_SERVER_GAMEHANDLER_ #include "game-server/player.hpp" #include "net/connectionhandler.hpp" /** * Manages connections to game client. */ class GameHandler: public ConnectionHandler { public: /** * Processes messages and cleans outdated characters. */ void process(); /** * Starts the handler */ bool startListen(enet_uint16 port); /** * Sends message to the given player. */ void sendTo(Player *, MessageOut &msg); /** * Kills connection with given player. */ void kill(Player *); /** * Prepares a server change for given player. */ void prepareServerChange(Player *); /** * Completes a server change for given player ID. */ void completeServerChange(int id, std::string const &token, std::string const &address, int port); protected: NetComputer *computerConnected(ENetPeer *); void computerDisconnected(NetComputer *); /** * Processes messages related to core game events. */ void processMessage(NetComputer *computer, MessageIn &message); }; extern GameHandler *gameHandler; #endif