/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "game-server/actor.hpp" #include "game-server/map.hpp" #include "game-server/mapcomposite.hpp" #include void Actor::setPosition(const Point &p) { mPos = p; // Update blockmap if (getMap()) { const Point &oldP = getPosition(); if ((oldP.x / 32 != p.x / 32 || oldP.y / 32 != p.y / 32)) { getMap()->getMap()->freeTile(oldP.x / 32, oldP.y / 32, getBlockType()); getMap()->getMap()->blockTile(p.x / 32, p.y / 32, getBlockType()); } } } void Actor::setMap(MapComposite *map) { assert (map); MapComposite *oldMap = getMap(); Point p = getPosition(); if (oldMap) { oldMap->getMap()->freeTile(p.x / 32, p.y / 32, getBlockType()); } Thing::setMap(map); map->getMap()->blockTile(p.x / 32, p.y / 32, getBlockType()); /* the last line might look illogical because the current position is * invalid on the new map, but it is necessary to block the old position * because the next call of setPosition() will automatically free the old * position. When we don't block the position now the occupation counting * will be off. */ }