/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/actor.h" #include "game-server/map.h" #include "game-server/mapcomposite.h" #include Actor::~Actor() { // Free the map position if (MapComposite *mapComposite = getMap()) { Map *map = mapComposite->getMap(); int tileWidth = map->getTileWidth(); int tileHeight = map->getTileHeight(); Point oldP = getPosition(); map->freeTile(oldP.x / tileWidth, oldP.y / tileHeight, getBlockType()); } } void Actor::setPosition(const Point &p) { // Update blockmap if (MapComposite *mapComposite = getMap()) { Map *map = mapComposite->getMap(); int tileWidth = map->getTileWidth(); int tileHeight = map->getTileHeight(); if ((mPos.x / tileWidth != p.x / tileWidth || mPos.y / tileHeight != p.y / tileHeight)) { map->freeTile(mPos.x / tileWidth, mPos.y / tileHeight, getBlockType()); map->blockTile(p.x / tileWidth, p.y / tileHeight, getBlockType()); } } mPos = p; } void Actor::setMap(MapComposite *mapComposite) { assert(mapComposite); const Point p = getPosition(); if (MapComposite *oldMapComposite = getMap()) { Map *oldMap = oldMapComposite->getMap(); int oldTileWidth = oldMap->getTileWidth(); int oldTileHeight = oldMap->getTileHeight(); oldMap->freeTile(p.x / oldTileWidth, p.y / oldTileHeight, getBlockType()); } Entity::setMap(mapComposite); Map *map = mapComposite->getMap(); int tileWidth = map->getTileWidth(); int tileHeight = map->getTileHeight(); map->blockTile(p.x / tileWidth, p.y / tileHeight, getBlockType()); /* the last line might look illogical because the current position is * invalid on the new map, but it is necessary to block the old position * because the next call of setPosition() will automatically free the old * position. When we don't block the position now the occupation counting * will be off. */ }