/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef ABILITYMANAGER_H #define ABILITYMANAGER_H #include "utils/string.h" #include "utils/xml.h" #include "scripting/script.h" class AbilityManager { public: enum TargetMode { TARGET_BEING, TARGET_POINT }; struct AbilityInfo { AbilityInfo() : id(0), rechargeable(false), rechargeAttribute(0), cooldownAttribute(0), neededPoints(0), autoconsume(true), target(TARGET_BEING) {} unsigned id; std::string name; std::string categoryName; bool rechargeable; unsigned rechargeAttribute; unsigned cooldownAttribute; unsigned neededPoints; bool autoconsume; TargetMode target; Script::Ref rechargedCallback; Script::Ref useCallback; }; AbilityManager() { } ~AbilityManager() { clear(); } /** * Loads ability reference file. */ void initialize(); /** * Reloads ability reference file. */ void reload(); /** * Gets the abilities Id from a category and a ability string. */ unsigned getId(const std::string &category, const std::string &name) const; /** * Gets the abilities Id from a string formatted in this way: * "categoryname_skillname" */ unsigned getId(const std::string &abilityName) const; const std::string getAbilityName(int id) const; const std::string getCategoryName(int id) const; AbilityInfo *getAbilityInfo(int id) const; AbilityInfo *getAbilityInfo(const std::string &category, const std::string &name) const; AbilityInfo *getAbilityInfo(const std::string &abilityName) const; void readAbilityCategoryNode(xmlNodePtr node, const std::string &filename); void checkStatus(); private: /** * Clears up the ability maps. */ void clear(); void readAbilityNode(xmlNodePtr skillNode, const std::string &categoryName); typedef std::map AbilitiesInfo; AbilitiesInfo mAbilitiesInfo; typedef utils::NameMap NamedAbilitiesInfo; NamedAbilitiesInfo mNamedAbilitiesInfo; }; extern AbilityManager *abilityManager; #endif // ABILITYMANAGER_H