/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef ACCOUNTHANDLER_H #define ACCOUNTHANDLER_H #include namespace AccountClientHandler { /** * Creates a connection handler and starts listening on given port. */ bool initialize(const std::string &configFile, int port, const std::string &host); /** * Stops listening to messages and destroys the connection handler. */ void deinitialize(); /** * Prepares a connection for a client coming from a game server. */ void prepareReconnect(const std::string &token, int accountID); /** * Processes messages received by the connection handler. */ void process(); } #endif // ACCOUNTHANDLER_H