/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#ifndef ACCOUNT_H
#define ACCOUNT_H
#include
#include
#include
#include "account-server/character.h"
/**
* A player's account. Stores the account information as well as the
* player characters available under this account.
*/
class Account
{
public:
Account(int id = -1)
: mID(id)
, mLevel(0)
, mRegistrationDate(0)
, mLastLogin(0)
{}
~Account();
/**
* Set the user name.
*
* @param name the user name.
*/
void setName(const std::string &name)
{ mName = name; }
/**
* Get the user name.
*
* @return the user name.
*/
const std::string &getName() const
{ return mName; }
/**
* Set the user password. The password is expected to be already
* hashed with a salt.
*
* The hashing must be performed externally from this class or else
* we would end up with the password being hashed many times
* (e.g setPassword(getPassword()) would hash the password twice.
*
* @param password the user password (hashed with salt).
*/
void setPassword(const std::string &password)
{ mPassword = password; }
/**
* Get the user password (hashed with salt).
*
* @return the user password (hashed with salt).
*/
const std::string &getPassword() const
{ return mPassword; }
/**
* Set the random salt. This salt is sent to the client, so the client
* can hash its password with this random salt.
* This will help to protect against replay attacks.
*
* @param the new random salt to be sent out next login
*/
void setRandomSalt(const std::string &salt)
{ mRandomSalt = salt; }
/**
* Get the user random salt.
*
* @return the random salt used for next login.
*/
const std::string &getRandomSalt() const
{ return mRandomSalt; }
/**
* Set the user email address. The email address is expected to be
* already hashed.
*
* @param email the user email address (hashed).
*/
void setEmail(const std::string &email)
{ mEmail = email; }
/**
* Get the user email address (hashed).
*
* @return the user email address (hashed).
*/
const std::string &getEmail() const
{ return mEmail; }
/**
* Set the account level.
*
* @param level the new level.
*/
void setLevel(int level)
{ mLevel = level; }
/**
* Get the account level.
*
* @return the account level.
*/
int getLevel() const
{ return mLevel; }
/**
* Tells whether a slot can be used.
*
* @param slot slot index of the character.
*/
bool isSlotEmpty(unsigned slot) const;
/**
* Set the characters.
*
* @param characters a list of characters.
*/
void setCharacters(const Characters& characters);
/**
* Adds a new character.
*
* @param character the new character.
*/
void addCharacter(CharacterData *character);
/**
* Removes a character from the account.
*
* @param slot slot index of the character.
*/
void delCharacter(unsigned slot);
/**
* Get all the characters.
*
* @return all the characters.
*/
Characters &getCharacters()
{ return mCharacters; }
/**
* Get all the characters.
*
* @return all the characters.
*/
const Characters &getCharacters() const
{ return mCharacters; }
/**
* Get account ID.
*
* @return the unique ID of the account, a negative number if none yet.
*/
int getID() const
{ return mID; }
/**
* Set account ID.
* The account shall not have any ID yet.
*/
void setID(int);
/**
* Get the time of the account registration.
*/
time_t getRegistrationDate() const
{ return mRegistrationDate; }
/**
* Sets the time of the account registration.
*
* @param time of the account registration.
*/
void setRegistrationDate(time_t time);
/**
* Get the time of the last login.
*/
time_t getLastLogin() const
{ return mLastLogin; }
/**
* Sets the time of the last login.
*
* @param time of the last login.
*/
void setLastLogin(time_t time);
private:
Account(const Account &rhs);
Account &operator=(const Account &rhs);
std::string mName; /**< User name */
std::string mPassword; /**< User password (hashed with salt) */
std::string mRandomSalt; /**< A random sequence sent to client to
protect against replay attacks.*/
std::string mEmail; /**< User email address (hashed) */
Characters mCharacters; /**< Character data */
int mID; /**< Unique id */
unsigned char mLevel; /**< Account level */
time_t mRegistrationDate; /**< Date and time of the account registration */
time_t mLastLogin; /**< Date and time of the last login */
};
typedef std::vector< Account * > Accounts;
#endif // ACCOUNT_H