---------------------------------------------------------------------------------- -- Copyright 2009-2010 The Mana World Development Team -- -- -- -- This file is part of The Mana World. -- -- -- -- The Mana World is free software; you can redistribute it and/or modify it -- -- under the terms of the GNU General Public License as published by the Free -- -- Software Foundation; either version 2 of the License, or any later version. -- ---------------------------------------------------------------------------------- shake_count = 0 function shaker_update(npc) shake_count = shake_count + 1 if shake_count > 20 then shake_count = 0 local center_x, center_y = npc:position() tremor(center_x, center_y, 300) end end -- function which causes a screen shake effect for all players near a -- certain point with an intensity and direction relative to said point function square(x) return x * x end function tremor(center_x, center_y, intensity) for dummy, being in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do if being:type() == TYPE_CHARACTER then local being_x, being_y = being:position() local dist_x = being_x - center_x local dist_y = being_y - center_y local dist = math.sqrt(square(dist_x) + square(dist_y)) local intensity = intensity - dist local intensity_x = intensity * (dist_x / dist) / 5 local intensity_y = intensity * (dist_y / dist) / 5 being:shake_screen(intensity_x, intensity_y) end end end