return { ["Maggot"] = { strollrange = TILESIZE, aggressive = false, trackrange = 5 * TILESIZE, attack_distance = TILESIZE, }, ["Scorpion"] = { strollrange = 2 * TILESIZE, aggressive = false, trackrange = 5 * TILESIZE, attack_distance = TILESIZE, }, ["Red Scorpion"] = { strollrange = TILESIZE, aggressive = true, trackrange = 5 * TILESIZE, attack_distance = TILESIZE, ability_id = 2, damage = { base = 2, delta = 5, chance_to_hit = 20, }, }, ["Green Slime"] = { strollrange = TILESIZE, aggressive = true, trackrange = 5 * TILESIZE, attack_distance = TILESIZE, }, }