$Id$ Maps: ===== * Fix map loading/ changing Ruby Scripting: =============== * Extend & fix state handler * Provide interactive Ruby prompt. * Better handling of std::string with SWIG * Error handling for SWIG bindings (currently any problems will crash the server) Chat Channeling: =============== * Add these functions in the client: entering, leaving, creating, removing. * There is a big difference between private and public channels. Add a list public channels packet. Advanced (milestone 4?): * Add setting another one to admin in a channel. * Add kick/ban from a channel when admin. * Add the possibility to change announcement, password of channel Conversations between players creating a private channel: * A user could create a private one if he's not a gm, and should be able to invite people to chat with. (msn like.) * Players not being able to go in private channels, if they haven't been invited to. * Afk/admin infos when getting chat list, or updated it. * More than one admin in a channel, when not a gm. (will need refactoring...) Being Movements: ================ - Try adding up the work proposed by Hammerbear on pixel based protocol. ## Comment New proposal after considering lag and the ability to run, jump, fly or whatever (sent as flag). The MOVE_IN_DIRECTION_FROM message would be sent on certain intervals while a being moves, to ensure the position stays in sync. 0x0000 - MOVE_IN_DIRECTION { B direction (n, ne, e, se, s, sw, w, nw, stop), B flags } 0x0001 - MOVE_IN_DIRECTION_FROM { S x, S y, B direction (n, ne, e, se, s, sw, w, nw, stop), B flags } 0x0002 - MOVE_TO_TARGET { S x, S y, B flags } End of ##