Setting up a Mana server ======================== COMPILATION Before trying to compile, make sure all the dependencies are installed. For each dependency the Ubuntu package name is listed as well as the website. * libxml2 (libxml2-dev) - http://xmlsoft.org/ * Lua (liblua5.1-0-dev) - http://lua.org/ * PhysFS (libphysfs-dev) - http://icculus.org/physfs/ * SQLite 3 (libsqlite3-dev) - http://sqlite.org/ 1) cmake . 2) make The compilation should produce two binaries: * manaserv-account - The account + chat server * manaserv-game - The game server SERVER DATA The server depends on parts of the client data and also has its own data repository. These are the 'manadata' and 'manaserv-data' repositories. Currently, manaserv expects these to be merged into a single 'data' directory. 1) Clone manadata and manaserv-data next to the manaserv repository 2) Symlink a 'data' directory in manaserv to manaserv-data 3) Symlink the following files from manaserv-data to manadata: * data/items.xml - Item definitions * data/monsters.xml - Monster definitions * data/maps/*.tmx{.gz} - Maps CONFIGURATION The server loads its configuration from manaserv.xml, which it tries to find in the directory where you're running the server from. An example file is located at docs/manaserv.xml.example. Default option values: accountServerAddress localhost accountServerPort 9601 gameServerAddress localhost gameServerPort 9604 serverPath . serverDataPath example/serverdata clientDataPath example/clientdata RUNNING 1. Run manaserv-account on one single computer. It will open three consecutive UDP ports, starting from the one given by the configuration option "accountServerPort". This first port is the one you should advertise to your users. The configuration option "accountServerAddress" should contain the public address the server runs on, as it will be sent to the users as the address of the chat server, which happens to be the account server for now. 2. Run manaserv-game on multiple computers. Each game server will open one UDP port given by the configuration option "gameServerPort". It will also connect to the account server given by the configuration options "accountServerAddress" and "accountServerPort". The configuration option "gameServerAddress" should contain the public address of the computer the server runs on, as it will be sent to the users. The file data/maps.xml contains the maps the server will load and register on the account server; split it across your multiple game servers, in order to balance the load. Access to port "accountServerPort + 1" of the account server can be restricted to connections from game servers only. Users do not need to access it. TODO: Explain about automatic first time creation of database TODO: Explain about setting a character to be administrator