From 26d8eba0ad906cd9b4a95bbd94fc1556719fd5d2 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 9 Jul 2010 15:21:50 +0200 Subject: Added LUA script bindings for manipulating the specials available to a character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp --- src/sql/mysql/updates/update_8_to_9.sql | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/sql/mysql/updates/update_8_to_9.sql (limited to 'src/sql/mysql/updates') diff --git a/src/sql/mysql/updates/update_8_to_9.sql b/src/sql/mysql/updates/update_8_to_9.sql new file mode 100644 index 0000000..499cd73 --- /dev/null +++ b/src/sql/mysql/updates/update_8_to_9.sql @@ -0,0 +1,16 @@ +-- Create table 'mana_char_specials' + +CREATE TABLE mana_char_specials +( + `char_id` int(10) unsigned NOT NULL, + `special_id` int(10) unsigned NOT NULL, + PRIMARY KEY (`char_id`, `special_id`), + FOREIGN KEY (`char_id`) + REFERENCES `mana_characters` (`id`) + ON DELETE CASCADE +) ENGINE=InnoDB +DEFAULT CHARSET=utf8; + + +UPDATE mana_world_states SET value = '9' WHERE state_name = 'database_version'; + -- cgit