From 9ea18abb49a760fe1eda197c02cbdcd680b47204 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 22 Aug 2010 13:32:24 +0200 Subject: Pass a script name to Lua for proper reporting of error locations Now the Lua file name shows up in the error message and stack traceback, or the map file and object name in case of a script embedded in a map file. --- src/scripting/luascript.cpp | 10 +++++----- src/scripting/luascript.hpp | 2 +- src/scripting/script.cpp | 4 ++-- src/scripting/script.hpp | 5 ++++- 4 files changed, 12 insertions(+), 9 deletions(-) (limited to 'src/scripting') diff --git a/src/scripting/luascript.cpp b/src/scripting/luascript.cpp index ee72706..23e4fdb 100644 --- a/src/scripting/luascript.cpp +++ b/src/scripting/luascript.cpp @@ -19,14 +19,14 @@ * along with The Mana Server. If not, see . */ -#include - #include "luascript.hpp" #include "game-server/being.hpp" - #include "utils/logger.h" +#include +#include + LuaScript::~LuaScript() { lua_close(mState); @@ -83,9 +83,9 @@ int LuaScript::execute() mCurFunction = ""; } -void LuaScript::load(const char *prog) +void LuaScript::load(const char *prog, const char *name) { - int res = luaL_loadstring(mState, prog); + int res = luaL_loadbuffer(mState, prog, std::strlen(prog), name); if (res) { switch (res) { diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp index 5e4deea..292c35a 100644 --- a/src/scripting/luascript.hpp +++ b/src/scripting/luascript.hpp @@ -45,7 +45,7 @@ class LuaScript: public Script */ ~LuaScript(); - void load(const char *); + void load(const char *prog, const char *name); void prepare(const std::string &); diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp index 3d16a7d..334895c 100644 --- a/src/scripting/script.cpp +++ b/src/scripting/script.cpp @@ -88,7 +88,7 @@ bool Script::loadFile(const std::string &name) if (buffer) { mScriptFile = name; - load(skipPotentialBom(buffer)); + load(skipPotentialBom(buffer), name.c_str()); free(buffer); return true; } else { @@ -99,7 +99,7 @@ bool Script::loadFile(const std::string &name) void Script::loadNPC(const std::string &name, int id, int x, int y, const char *prog) { - load(prog); + load(prog, name.c_str()); prepare("create_npc_delayed"); push(name); push(id); diff --git a/src/scripting/script.hpp b/src/scripting/script.hpp index dfba06f..6f5dded 100644 --- a/src/scripting/script.hpp +++ b/src/scripting/script.hpp @@ -61,8 +61,11 @@ class Script /** * Loads a chunk of text into script context and executes its global * statements. + * + * @param prog the program text to load + * @param name the name of the text, used for error reporting */ - virtual void load(const char *) = 0; + virtual void load(const char *prog, const char *name) = 0; /** * Loads a text file into script context and executes its global -- cgit