From 2e131bd3cbb2acb6ef52e7ad85f354ede543a392 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 20 Aug 2007 10:48:20 +0000 Subject: Defined two helper functions to abstract away money being available under inventory index 0. --- src/scripting/lua.cpp | 10 ++++++++-- src/scripting/script.hpp | 8 +++++++- 2 files changed, 15 insertions(+), 3 deletions(-) (limited to 'src/scripting') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 8c872c4..6e30dbe 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -48,9 +48,14 @@ extern "C" { class LuaScript: public Script { public: - + /** + * Constructor. + */ LuaScript(); + /** + * Destructor. + */ ~LuaScript(); void load(char const *); @@ -440,7 +445,8 @@ void LuaScript::load(char const *prog) return; } - // A Lua chunk is like a function, so "execute" it in order to initialize it. + // A Lua chunk is like a function, so "execute" it in order to initialize + // it. res = lua_pcall(mState, 0, 0, 0); if (res) { diff --git a/src/scripting/script.hpp b/src/scripting/script.hpp index 65fc004..963c51f 100644 --- a/src/scripting/script.hpp +++ b/src/scripting/script.hpp @@ -48,8 +48,14 @@ class Script */ static Script *create(std::string const &engine); + /** + * Constructor. + */ Script(): mMap(NULL) {} + /** + * Destructor. + */ virtual ~Script() {} /** @@ -91,7 +97,7 @@ class Script * Pushes a pointer argument to a game entity. * The interface can pass the pointer as an opaque value to the * scripting engine, if needed. This value will usually be passed - * by the script to some callabck functions. + * by the script to some callback functions. */ virtual void push(Thing *) = 0; -- cgit