From 26d8eba0ad906cd9b4a95bbd94fc1556719fd5d2 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 9 Jul 2010 15:21:50 +0200 Subject: Added LUA script bindings for manipulating the specials available to a character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp --- src/scripting/luascript.hpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/scripting/luascript.hpp') diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp index 315c759..94851ac 100644 --- a/src/scripting/luascript.hpp +++ b/src/scripting/luascript.hpp @@ -71,6 +71,7 @@ class LuaScript: public Script * Loads the global event script file */ static bool load_global_event_script(const std::string &file); + static bool load_special_actions_script(const std::string &file); private: -- cgit