From 37dc13f9a2375c7d6ecccf25f63c607b5bb15928 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 26 Aug 2011 00:18:31 +0200 Subject: Added a bit more precision on the conditions used in the TriggerArea::update() function. --- src/game-server/trigger.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game-server/trigger.cpp') diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp index 19ca351..c4cec2f 100644 --- a/src/game-server/trigger.cpp +++ b/src/game-server/trigger.cpp @@ -52,8 +52,9 @@ void TriggerArea::update() std::set insideNow; for (BeingIterator i(getMap()->getInsideRectangleIterator(mZone)); i; ++i) { - //skip garbage - if (!(*i) || (*i)->getPublicID() == 0) continue; + // Don't deal with unitialized actors. + if (!(*i) || !(*i)->isPublicIdValid()) + continue; // The BeingIterator returns the mapZones in touch with the rectangle // area. On the other hand, the beings contained in the map zones -- cgit