From 17ad3131158024c2da32972eb8f21607b803994a Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Wed, 11 Jul 2012 09:23:05 +0200 Subject: Made sure the map is set for trigger scripts Also unsetted maps after execution of scripts to make finding this mistakes easier. Reviewed-by: bjorn. --- src/game-server/trigger.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game-server/trigger.cpp') diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp index dd1392e..2c00726 100644 --- a/src/game-server/trigger.cpp +++ b/src/game-server/trigger.cpp @@ -50,6 +50,7 @@ void ScriptAction::process(Actor *obj) LOG_DEBUG("Script trigger area activated: " << "(" << obj << ", " << mArg << ")"); + mScript->setMap(obj->getMap()); mScript->prepare(mCallback); mScript->push(obj); mScript->push(mArg); -- cgit