From f23ebba72f01fc6fac49211a50ca008c8af4ed84 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sun, 8 Jul 2007 13:31:33 +0000 Subject: Added monster drops. --- src/game-server/testing.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game-server/testing.cpp') diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp index 8bde8e6..31f26d6 100644 --- a/src/game-server/testing.cpp +++ b/src/game-server/testing.cpp @@ -9,6 +9,7 @@ #include "game-server/itemmanager.hpp" #include "game-server/mapcomposite.hpp" #include "game-server/mapmanager.hpp" +#include "game-server/monstermanager.hpp" #include "game-server/spawnarea.hpp" #include "game-server/state.hpp" #include "game-server/trigger.hpp" @@ -37,7 +38,7 @@ void testingMap(MapComposite *map) { // Create maggot spawn area Rectangle maggotSpawnRect = { 720, 900, 320, 320 }; - GameState::insert(new SpawnArea(map, maggotSpawnRect)); + GameState::insert(new SpawnArea(map, MonsterManager::getMonster(1002), maggotSpawnRect)); // Portal to map 3 GameState::insert(new TriggerArea(map, rectA, &warpA)); -- cgit