From 7ee29dd31113ea6419801e42de0e4b4a122b7aca Mon Sep 17 00:00:00 2001 From: Rogier Polak Date: Wed, 14 Mar 2007 17:47:44 +0000 Subject: Modified the game-server to use AbstractCharacterData, some renaming --- src/game-server/testing.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/game-server/testing.cpp') diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp index 7c3f87a..e09f4fe 100644 --- a/src/game-server/testing.cpp +++ b/src/game-server/testing.cpp @@ -5,6 +5,8 @@ #include #include "controller.h" + +#include "defines.h" #include "game-server/itemmanager.hpp" #include "game-server/state.hpp" #include "game-server/trigger.hpp" @@ -39,12 +41,12 @@ void testingMap(int id) being->setSize(8); // some bogus stats for testing - being->setBaseStat(Being::STAT_HP_MAXIMUM, 42); - being->setBaseStat(Being::STAT_PHYSICAL_ATTACK_MINIMUM, 1); - being->setBaseStat(Being::STAT_PHYSICAL_ATTACK_FLUCTUATION, 0); - being->setBaseStat(Being::STAT_PHYSICAL_DEFENCE, 5); + being->setCompoundAttribute(ATT_HP_MAXIMUM, 42); + being->setCompoundAttribute(ATT_PHYSICAL_ATTACK_MINIMUM, 1); + being->setCompoundAttribute(ATT_PHYSICAL_ATTACK_FLUCTUATION, 0); + being->setCompoundAttribute(ATT_PHYSICAL_DEFENCE, 5); - being->setHitpoints(being->getRealStat(Being::STAT_HP_MAXIMUM)); + being->setHitpoints(42); being->setMapId(1); Point pos(720, 900); -- cgit