From 7d01ae57c61c604ed6078bb3910283d9a8a6ffc7 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sat, 29 May 2010 18:36:20 +0200 Subject: Only skip the UTF-8 BOM for Lua scripts libxml2 should be able to handle files with a BOM fine. Reviewed-by: Bertram --- src/game-server/mapreader.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/game-server/mapreader.cpp') diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp index 8088582..3e1065d 100644 --- a/src/game-server/mapreader.cpp +++ b/src/game-server/mapreader.cpp @@ -39,12 +39,10 @@ static std::vector< int > tilesetFirstGids; -bool MapReader::readMap(const std::string &filename, MapComposite -*composite) +bool MapReader::readMap(const std::string &filename, MapComposite *composite) { int fileSize; - // Note: The file is checked for UTF-8 BOM. - char *buffer = ResourceManager::loadFile(filename, fileSize, true); + char *buffer = ResourceManager::loadFile(filename, fileSize); if (buffer == NULL) { -- cgit