From ad8033f54c25e6ac1ab1a1e505cce326da870f40 Mon Sep 17 00:00:00 2001 From: Bertram Date: Sun, 25 Apr 2010 21:59:29 +0200 Subject: Added a Byte Order Mask (BOM) filter to the ResourceManager. Reviewed by: Jaxad0127 --- src/game-server/itemmanager.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game-server/itemmanager.cpp') diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index f70eada..5c946a4 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -47,7 +47,8 @@ void ItemManager::initialize(const std::string &file) void ItemManager::reload() { int size; - char *data = ResourceManager::loadFile(itemReferenceFile, size); + // Note: The file is checked for UTF-8 BOM. + char *data = ResourceManager::loadFile(itemReferenceFile, size, true); if (!data) { LOG_ERROR("Item Manager: Could not find " << itemReferenceFile << "!"); -- cgit