From 57701ac70f2b81e11eedb4c01f680e46c1abadb2 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Thu, 6 Jan 2011 12:36:14 +0100 Subject: Get rid of the server tick magic number. Reviewed-by: CodyMartin. --- src/game-server/being.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game-server/being.cpp') diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index 4e78586..c0fc65e 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -211,10 +211,10 @@ void Being::move() mOld = getPosition(); - if (mMoveTime > 100) + if (mMoveTime > WORLD_TICK_MS) { // Current move has not yet ended - mMoveTime -= 100; + mMoveTime -= WORLD_TICK_MS; return; } @@ -291,10 +291,10 @@ void Being::move() pos.x = next.x * tileWidth + (tileWidth / 2); pos.y = next.y * tileHeight + (tileHeight / 2); } - while (mMoveTime < 100); + while (mMoveTime < WORLD_TICK_MS); setPosition(pos); - mMoveTime = mMoveTime > 100 ? mMoveTime - 100 : 0; + mMoveTime = mMoveTime > WORLD_TICK_MS ? mMoveTime - WORLD_TICK_MS : 0; } int Being::directionToAngle(int direction) -- cgit