From 7ee29dd31113ea6419801e42de0e4b4a122b7aca Mon Sep 17 00:00:00 2001 From: Rogier Polak Date: Wed, 14 Mar 2007 17:47:44 +0000 Subject: Modified the game-server to use AbstractCharacterData, some renaming --- src/account-server/serverhandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/account-server/serverhandler.cpp') diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp index d2159d4..53cc53f 100644 --- a/src/account-server/serverhandler.cpp +++ b/src/account-server/serverhandler.cpp @@ -125,7 +125,9 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) case GAMSG_PLAYER_DATA: { LOG_DEBUG("GAMSG_PLAYER_DATA"); - + // TODO: Store it in memory, only update the database when needed. + // That should get rid of the + // no_update_on_switch_character_bug as well. Storage &store = Storage::instance("tmw"); CharacterPtr ptr(new CharacterData(msg)); -- cgit