From 9a0038a475707e9d190847f49c5e6c05ab916309 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sun, 17 Apr 2011 20:15:37 +0200 Subject: Added a shake effect when Harmony is disappearing. ... And one when she's coming back. Reviewed-by: Jaxad0127. --- example/serverdata/scripts/maps/desert.lua | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'example') diff --git a/example/serverdata/scripts/maps/desert.lua b/example/serverdata/scripts/maps/desert.lua index 976d7f0..b192b83 100644 --- a/example/serverdata/scripts/maps/desert.lua +++ b/example/serverdata/scripts/maps/desert.lua @@ -16,6 +16,7 @@ require "scripts/lua/npclib" require "scripts/npcs/banker" require "scripts/npcs/barber" require "scripts/npcs/merchant" +require "scripts/npcs/shaker" atinit(function() @@ -59,10 +60,15 @@ function Harmony(npc, ch, list) do_message(npc, ch, "Have fun!") mana.effect_create(EMOTE_HAPPY, npc) do_npc_close(npc, ch) - -- Make Harmony disappear for a while... + -- Make Harmony disappear for a while... with a small earthquake effect! + local shakeX = mana.posX(npc) + local shakeY = mana.posY(npc) mana.npc_disable(npc) + tremor(shakeX, shakeY, 300) + -- 20 seconds later, Harmony comes back schedule_in(20, function() mana.npc_enable(npc) end) + schedule_in(20, function() tremor(shakeX, shakeY, 300) end) end -- Global variable used to control Harmony's updates. -- cgit