From 017cae4e98e02c3c754e844ae55fe155a0d2e095 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 11 Mar 2012 18:54:38 +0100 Subject: Converted two Lua scripts from DOS to UNIX line endings --- example/scripts/npcs/shaker.lua | 88 ++++++++++++++++++++--------------------- 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'example/scripts/npcs') diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua index 768fc12..c6be063 100644 --- a/example/scripts/npcs/shaker.lua +++ b/example/scripts/npcs/shaker.lua @@ -1,44 +1,44 @@ ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -shake_count = 0 - -function shaker_update(npc) - shake_count = shake_count + 1 - if shake_count > 20 then - shake_count = 0 - - center_x = posX(npc) - center_y = posY(npc) - tremor(center_x, center_y, 300) - end -end - --- function which causes a screen shake effect for all players near a --- certain point with an intensity and direction relative to said point -function square(x) - return x * x -end - -function tremor (center_x, center_y, intensity) - for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do - if being_type(object) == TYPE_CHARACTER then - object_x = posX(object) - object_y = posY(object) - dist_x = object_x - center_x - dist_y = object_y - center_y - dist = math.sqrt(square(dist_x) + square(dist_y)) - intensity_local = intensity - dist - intensity_x = (intensity - dist) * (dist_x / dist) / 5 - intensity_y = (intensity - dist) * (dist_y / dist) / 5 - chr_shake_screen(object, intensity_x, intensity_y) - end - end -end +---------------------------------------------------------------------------------- +-- Copyright 2009-2010 The Mana World Development Team -- +-- -- +-- This file is part of The Mana World. -- +-- -- +-- The Mana World is free software; you can redistribute it and/or modify it -- +-- under the terms of the GNU General Public License as published by the Free -- +-- Software Foundation; either version 2 of the License, or any later version. -- +---------------------------------------------------------------------------------- + +shake_count = 0 + +function shaker_update(npc) + shake_count = shake_count + 1 + if shake_count > 20 then + shake_count = 0 + + center_x = posX(npc) + center_y = posY(npc) + tremor(center_x, center_y, 300) + end +end + +-- function which causes a screen shake effect for all players near a +-- certain point with an intensity and direction relative to said point +function square(x) + return x * x +end + +function tremor (center_x, center_y, intensity) + for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do + if being_type(object) == TYPE_CHARACTER then + object_x = posX(object) + object_y = posY(object) + dist_x = object_x - center_x + dist_y = object_y - center_y + dist = math.sqrt(square(dist_x) + square(dist_y)) + intensity_local = intensity - dist + intensity_x = (intensity - dist) * (dist_x / dist) / 5 + intensity_y = (intensity - dist) * (dist_y / dist) / 5 + chr_shake_screen(object, intensity_x, intensity_y) + end + end +end -- cgit