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* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-17/+1
* Introduced Script::ContextErik Schilling2013-02-2116-87/+99
* Monsters no longer load their script filesErik Schilling2013-02-173-40/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-047-176/+96
* Random cleanup of attribute codeErik Schilling2013-02-043-19/+28
* Modifications to allow crosscompiling with mingwErik Schilling2013-02-037-4/+23
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-012-3/+3
* Added emote support.Yohann Ferreira2013-02-0111-2/+196
* Silenced some eclipse warningsErik Schilling2013-01-298-5/+21
* Fixed setting current map for npc update functionErik Schilling2013-01-151-0/+2
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Used a typedef to make callback syntax more readableThorbjørn Lindeijer2013-01-101-11/+8
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-102-4/+3
* Removed deprecated and unused Storage::flushSkillThorbjørn Lindeijer2013-01-102-19/+0
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Removed unused functor obj_name_isThorbjørn Lindeijer2013-01-091-20/+0
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-0919-337/+150
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-0955-298/+286
* Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer2013-01-094-37/+29
* Added support for Lua 5.2Thorbjørn Lindeijer2013-01-093-1/+23
* Fixed syntax error (added missing '{')Thorbjørn Lindeijer2013-01-081-0/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-083-1/+28
* Added script binds for getting attack informationErik Schilling2013-01-082-8/+155
* Work on (Auto)Attack system.Erik Schilling2013-01-0816-474/+617
* Rename AutoAttack to AttackErik Schilling2013-01-0810-50/+50
* Set the current map when executing being callbacksThorbjørn Lindeijer2013-01-071-0/+2
* Create database using a single transactionThorbjørn Lindeijer2012-12-151-0/+4
* Moved order of sending genderErik Schilling2012-10-112-7/+5
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-222-19/+40
* Allow map objects as warp targetsErik Schilling2012-09-023-14/+57
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed item_drop insertion of objectErik Schilling2012-08-101-3/+2
* Fixed issues with removing attribute modifiersThorbjørn Lindeijer2012-08-101-4/+5
* Allow monster name in <drop> tagErik Schilling2012-08-061-3/+17
* Fixed wrong error raising in lua.cppErik Schilling2012-08-051-2/+2
* Removed old warnings and documentation from chr_inv_change.Erik Schilling2012-08-051-7/+3
* Fixed the atinit functionErik Schilling2012-08-052-0/+3
* Fixed recalculation of base attributesErik Schilling2012-08-051-7/+7
* Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2012-08-052-18/+20
* Cleaned up some world state variable testing codeThorbjørn Lindeijer2012-08-051-10/+2
* Fixup segfault at shutdown of gameserver.Stefan Beller2012-08-051-5/+1
* Correct updating the old position of beings.Stefan Beller2012-08-051-4/+4
* Prevent characters from using specials after deathErik Schilling2012-08-041-0/+6
* Fixed dead characters being able to use items.Erik Schilling2012-08-031-0/+4
* Made the character not colliding with monsters.Erik Schilling2012-08-031-1/+1
* Correct further int lengthes.Stefan Beller2012-08-021-2/+2
* Gameserver raise attribute: correct integer size.Stefan Beller2012-07-311-1/+1
* Make Attributes modifiable by client again.Stefan Beller2012-07-311-1/+2
* Fixed SQL syntax error when updating character pointsThorbjørn Lindeijer2012-07-311-2/+1