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* Added chr_kick() lua bindErik Schilling2012-03-141-2/+16
* Added being_get_mapid lua bindErik Schilling2012-03-141-2/+18
* Added get_character_by_name lua bindErik Schilling2012-03-145-48/+43
* Fixed problems with map-bound world state variablesThorbjørn Lindeijer2012-03-1310-64/+134
* SQLite: Fixed SqLiteDataProvider::processSql handling of multiple rowsThorbjørn Lindeijer2012-03-131-5/+7
* Fixed initial sending of global world variables to the game serverThorbjørn Lindeijer2012-03-131-1/+2
* Added script bind to set walkmask for beingsErik Schilling2012-03-139-28/+63
* Removed "mana." from script function documentationThorbjørn Lindeijer2012-03-111-102/+99
* Register Lua script API functions into the global namespaceThorbjørn Lindeijer2012-03-111-2/+3
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-1111-72/+156
* Added callbacks for map/worldvar changesErik Schilling2012-03-116-3/+104
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-1015-222/+443
* Removed space before ;Erik Schilling2012-03-101-1/+1
* Fixed compileThorbjørn Lindeijer2012-03-071-1/+1
* Added a function that returns the current map or raises an errorThorbjørn Lindeijer2012-03-075-136/+80
* Added @effect commandErik Schilling2012-03-051-0/+48
* Added lua function for getting pvp status of mapErik Schilling2012-03-052-2/+15
* Added possibility to make a being attack an other beingErik Schilling2012-03-054-35/+61
* Improved Lua API argument checkingThorbjørn Lindeijer2012-03-053-580/+194
* SQLite: Added a timeout for trying to acquire a database lockThorbjørn Lindeijer2012-03-041-0/+4
* Removed the last direct call to global script functionThorbjørn Lindeijer2012-03-036-39/+30
* Improved handling of item and monster class parametersThorbjørn Lindeijer2012-03-033-163/+108
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-0313-127/+241
* Added further missing callbacksErik Schilling2012-03-039-20/+222
* Converted functions called by LuaScript to callbacksThorbjørn Lindeijer2012-03-029-55/+119
* Use callbacks for handling character death and respawnThorbjørn Lindeijer2012-03-029-27/+114
* Simplified some of the Lua backendThorbjørn Lindeijer2012-03-022-70/+30
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-0219-267/+259
* Fixed bug with erasing the last status effectThorbjørn Lindeijer2012-02-281-3/+9
* Removed unnessecary second check for same conditionErik Schilling2012-02-281-65/+62
* Prevent calculating movement of being further if it does not moveErik Schilling2012-02-271-0/+4
* Fixed compilation again + some more code cleanupErik Schilling2012-02-275-20/+21
* Some random code cleanupErik Schilling2012-02-261-33/+25
* Renamed some iterators + fixed one TODO (stored guilds in a map)Erik Schilling2012-02-262-46/+23
* Merged the example client and server dataThorbjørn Lindeijer2012-02-251-6/+3
* Added a generic Lua user data cacheThorbjørn Lindeijer2012-02-033-9/+106
* Clear the gid flags before processing themThorbjørn Lindeijer2012-02-033-13/+22
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-029-81/+129
* Use a full user data object for MapObject referencesThorbjørn Lindeijer2012-01-313-53/+84
* Fixed some lua_newtable/createtable usageThorbjørn Lindeijer2012-01-302-5/+5
* Removed unused createRandomPassword functionThorbjørn Lindeijer2012-01-293-99/+0
* Fixed use of checkstring method in the script functionsErik Schilling2012-01-251-4/+7
* Added announce(text [, sender]) lua functionErik Schilling2012-01-221-4/+18
* Removed logging of chatErik Schilling2012-01-222-15/+0
* Made @announce fully functionalErik Schilling2012-01-215-47/+40
* Added the chr_get_inventory and chr_get_equipment functions.Yohann Ferreira2012-01-181-0/+137
* Fixed the chr_inv_count function to handle equipment.Yohann Ferreira2012-01-183-16/+48
* Made the lua item_drop script function returns whether it succeeded.Yohann Ferreira2012-01-161-4/+4
* Added several script warnings on errors.Yohann Ferreira2012-01-161-7/+10
* Made the game server execute the chr_respawn_accept script evenYohann Ferreira2012-01-104-19/+52