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* Added Lua function for warping people around.Guillaume Melquiond2007-08-101-0/+38
* Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond2007-08-104-8/+32
* Moved creation of testing NPC from C++ to Lua.Guillaume Melquiond2007-08-093-21/+71
* Converted testing NPC to Lua.Guillaume Melquiond2007-08-091-2/+84
* Converted NPC class to scripting engine.Guillaume Melquiond2007-08-096-51/+87
* Prevented player from merging too many items.Guillaume Melquiond2007-08-091-1/+2
* Fixed strange behavior of inventory.Guillaume Melquiond2007-08-091-3/+3
* Added new scripting interface and Lua engine.Guillaume Melquiond2007-08-097-81/+307
* Removed useless references to script header.Guillaume Melquiond2007-08-092-16/+1
* Fixed item move toward a not yet existing slot.Guillaume Melquiond2007-08-091-1/+9
* Untested means full of trivial bugs.Guillaume Melquiond2007-08-081-8/+9
* Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond2007-08-087-16/+170
* Added notification on changes of look.Guillaume Melquiond2007-08-013-87/+157
* Added protocol for removing equipment. Compressed inventory message a bit.Guillaume Melquiond2007-07-314-23/+67
* Added support for trading.Guillaume Melquiond2007-07-2912-74/+513
* Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond2007-07-284-66/+14
* Replaced user names by client pointers when handling channels, in order to re...Guillaume Melquiond2007-07-2811-125/+104
* Added being speed to protocol.Guillaume Melquiond2007-07-255-11/+18
* Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer2007-07-259-340/+243
* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-2312-12/+176
* Sent proper monster identifiers.Guillaume Melquiond2007-07-232-2/+20
* Separated ChatClient class from chathandler.cpp, cleaned up handling ofBjørn Lindeijer2007-07-209-660/+780
* Some more cleanup of chat handler related code.Bjørn Lindeijer2007-07-179-262/+240
* Implemented loading of warp and spawn areas from map files.Eugenio Favalli2007-07-175-35/+136
* Some cleaning up of the chat channel manager code.Bjørn Lindeijer2007-07-154-236/+263
* Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond2007-07-142-32/+76
* Added support for visible equipment.Guillaume Melquiond2007-07-127-10/+42
* Update account database on unexpected client disconnection.Guillaume Melquiond2007-07-081-0/+1
* Added monster drops.Guillaume Melquiond2007-07-0811-21/+263
* Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond2007-07-075-7/+17
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-0714-170/+158
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-0718-394/+312
* Robustified account server with respect to failed SQL requests.Guillaume Melquiond2007-07-051-16/+37
* Added support for persistent inventory.Guillaume Melquiond2007-07-021-22/+49
* Cleaned prototypes and factored out duplicate code.Guillaume Melquiond2007-07-024-276/+99
* Added support for storing inventory in database.Guillaume Melquiond2007-07-012-33/+45
* Made character data persistent across logout/login.Guillaume Melquiond2007-07-017-34/+23
* Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond2007-07-011-0/+14
* Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond2007-07-0113-431/+245
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-3016-71/+370
* Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond2007-06-281-1/+2
* Merged guilds-and-parties branch to trunkDavid Athay2007-06-2625-15/+1567
* Fixed initial attribute status.Guillaume Melquiond2007-06-161-0/+1
* Forgot the changelog entry. Work around compilers that have trouble dealing w...Guillaume Melquiond2007-06-161-1/+1
* Fix rsqrt and sqrt.Guillaume Melquiond2007-06-161-7/+8
* Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch2007-04-111-3/+3
* Took into account spawn rate.Bjørn Lindeijer2007-03-312-15/+27
* Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer2007-03-319-6/+95
* Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer2007-03-314-3/+29
* Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer2007-03-314-17/+50