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* Used static_assert for static assertionThorbjørn Lindeijer2013-04-151-1/+2
* Dropped the & from the Lua function tablesThorbjørn Lindeijer2013-04-151-149/+149
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-154-472/+596
* Simplified some script function namesThorbjørn Lindeijer2013-04-141-39/+38
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-143-64/+71
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-146-95/+64
* Don't try to kill the connection of a deleted characterThorbjørn Lindeijer2013-04-131-1/+1
* Actually use transactions for mysql updatesErik Schilling2013-04-132-4/+4
* Fixed uninitialised variable warning in valgrindErik Schilling2013-04-121-0/+1
* Fixed too long lua documentationErik Schilling2013-04-121-21/+46
* Removed static member definitions that are no longer neededThorbjørn Lindeijer2013-04-126-11/+1
* Removed CharacterData member from CharacterComponentThorbjørn Lindeijer2013-04-123-9/+3
* Moved Actor into an ComponentErik Schilling2013-04-1233-408/+429
* Converted Being into a ComponentErik Schilling2013-04-1149-872/+1051
* Converted the Character class into a componentErik Schilling2013-04-1142-760/+1178
* Renamed Character -> CharacterData in the accountserverErik Schilling2013-04-1114-68/+70
* Fixed @kill killing yourselfErik Schilling2013-04-101-1/+1
* Fixed undefined #defines in mingw and c++0xErik Schilling2013-04-072-0/+7
* Moved the Monster class to a ComponentErik Schilling2013-04-0314-123/+160
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-0218-53/+74
* Removed old commandhandler approachErik Schilling2013-04-022-440/+0
* Moved fighting code into a componentErik Schilling2013-04-0222-374/+647
* Moved documentation out of class definitionThorbjørn Lindeijer2013-03-252-68/+97
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-2514-172/+178
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-259-53/+61
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-2515-84/+129
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-2512-61/+198
* Removed mentioning of retired structThorbjørn Lindeijer2013-02-241-2/+0
* Added Debug class for more convenient debugging outputThorbjørn Lindeijer2013-02-241-0/+34
* Fixed default value of the servernameErik Schilling2013-02-242-2/+3
* Added possibility to reserve mapsErik Schilling2013-02-248-31/+139
* Made the scripts being able to installErik Schilling2013-02-241-3/+7
* Documented all lua binds directly in the sourceErik Schilling2013-02-241-1341/+2201
* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-17/+1
* Introduced Script::ContextErik Schilling2013-02-2116-87/+99
* Monsters no longer load their script filesErik Schilling2013-02-173-40/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-047-176/+96
* Random cleanup of attribute codeErik Schilling2013-02-043-19/+28
* Modifications to allow crosscompiling with mingwErik Schilling2013-02-037-4/+23
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-012-3/+3
* Added emote support.Yohann Ferreira2013-02-0111-2/+196
* Silenced some eclipse warningsErik Schilling2013-01-298-5/+21
* Fixed setting current map for npc update functionErik Schilling2013-01-151-0/+2
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Used a typedef to make callback syntax more readableThorbjørn Lindeijer2013-01-101-11/+8
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-102-4/+3
* Removed deprecated and unused Storage::flushSkillThorbjørn Lindeijer2013-01-102-19/+0
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Removed unused functor obj_name_isThorbjørn Lindeijer2013-01-091-20/+0
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-0919-337/+150