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* Switched to alternative SHA-256 implementation from InspIRCd.Bjørn Lindeijer2008-04-238-1042/+434
* Compile fix.Bjørn Lindeijer2008-04-221-2/+2
* Fixed some small issues.Bjørn Lindeijer2008-04-223-2/+4
* Added more support for partiesDavid Athay2008-04-223-15/+126
* Removed our copyright header since these files are not copyright by us.Bjørn Lindeijer2008-04-212-52/+0
* Added password and email encryption server-side using SHA256.Yohann Ferreira2008-04-217-11/+1098
* Fixed some compiler errors/warnings.Bjørn Lindeijer2008-04-2013-16/+32
* Fix a possible memleak in inflateMemory if the stream fails to uncompress cle...Dennis Friis2008-04-201-0/+4
* Fixed 'Password changes' and 'Unregistering'.Yohann Ferreira2008-04-182-6/+10
* Remove channel when leader quits guild.David Athay2008-04-181-0/+7
* Fixed guilds not being removed when leader quits.David Athay2008-04-183-10/+5
* Added basic party supportDavid Athay2008-04-172-1/+25
* Fixed compilation using AutomakeYohann Ferreira2008-04-171-0/+2
* Added handling creating and leavingDavid Athay2008-04-1612-56/+231
* Fixed getting channel userlistDavid Athay2008-04-151-7/+7
* Fixed accepting guild invites, and added updating the guild member list when ...David Athay2008-04-033-4/+38
* Restricted who can be invited to guildsDavid Athay2008-04-031-2/+5
* Fixed accepting guild invitesDavid Athay2008-04-031-2/+2
* Consolidated public and private channels into one,David Athay2008-04-017-106/+106
* Error messages in script callback functions are now handed to the lua interpr...Philipp Sehmisch2008-03-171-21/+35
* Added pathblocking rules to NPCs, added script bindings to query being positi...Philipp Sehmisch2008-03-152-0/+44
* Implemented script binding for controllig movement of beings and fixed a cras...Philipp Sehmisch2008-03-154-7/+55
* Sending destination of beings when the client comes on-screen to fix a bug wh...Philipp Sehmisch2008-03-131-4/+5
* added assert headerPhilipp Sehmisch2008-03-131-0/+1
* defined block bitmasks in hex instead of decimal like it is done for the walk...Philipp Sehmisch2008-03-131-3/+3
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-1313-46/+241
* bugfix for last commitPhilipp Sehmisch2008-03-091-1/+1
* Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch2008-03-094-1/+14
* Fixed telling clients what guilds they are in after they reconnectDavid Athay2008-03-066-25/+105
* Fixed guild creation.David Athay2008-03-055-38/+43
* Changed Makefile.am so server now builds, added initialising guild managerDavid Athay2008-03-042-5/+7
* little off-by-one errorPhilipp Sehmisch2008-03-041-1/+1
* Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch2008-03-045-7/+39
* Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch2008-03-022-1/+8
* Implemented priority of different monster attacks.Philipp Sehmisch2008-03-011-4/+9
* Added placeholder function so that account server now compiles.David Athay2008-02-281-0/+9
* Work in Progress commit of guilds.David Athay2008-02-2815-327/+326
* Implemented player respawn.Philipp Sehmisch2008-02-274-0/+33
* Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch2008-02-221-14/+32
* Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch2008-02-216-75/+85
* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-208-90/+221
* Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2008-02-201-2/+2
* Implemented monster mutation.Philipp Sehmisch2008-02-133-6/+29
* Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch2008-02-121-3/+3
* Implemented getting size and speed from monster.xmlPhilipp Sehmisch2008-02-113-36/+48
* arts of monster behavior are now read from monsters.xml.Philipp Sehmisch2008-02-073-18/+63
* Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer2008-02-071-7/+17
* Implemented LUA callback function for creating monsters.Philipp Sehmisch2008-02-071-0/+36
* Exp reward for killing monsters is now read from monster database.Philipp Sehmisch2008-02-063-6/+28
* obeying "80 characters per row" coding style rule.Philipp Sehmisch2008-02-061-10/+21