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* Server-Wrap the open and closed list members in path finding.Yohann Ferreira2011-03-102-76/+43
* Prevented a potential crash in storage::getAllWorldStateVars()Yohann Ferreira2011-03-091-2/+10
* Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira2011-03-095-8/+8
* Made the monster creation delayed, to avoid crashing.Yohann Ferreira2011-03-091-5/+1
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-065-19/+22
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-0412-22/+370
* Fixing dead born monstersStefan Dombrowski2011-02-241-2/+5
* Implementing @killmonstersStefan Dombrowski2011-02-221-0/+26
* Remove obsolete reset of SIGSEGV handlingStefan Dombrowski2011-02-212-6/+0
* Fixed enabling/disabling npcs by enqueuing the insertion.Yohann Ferreira2011-02-201-2/+1
* Adding CSV support from Jaxad's client implementation.Yohann Ferreira2011-02-201-8/+45
* Removing dublicate deinitialize of enetStefan Dombrowski2011-02-192-6/+3
* Add support for zlib map layer compression.Yohann Ferreira2011-02-191-3/+6
* Removing unused variable configPathChangedStefan Dombrowski2011-02-162-6/+0
* Fixed doc about stroll range, which is coded in pixels.Yohann Ferreira2011-02-161-2/+2
* Fixed registering the players items to the buysell handler.Yohann Ferreira2011-02-151-24/+46
* Fix the GP base and mod values for newly created characters.Yohann Ferreira2011-02-111-0/+11
* Fix basic money handling using the ATTR_GP attribute.Yohann Ferreira2011-02-111-4/+18
* Added lua attributes getters/setters thanks to Freeyorp.Yohann Ferreira2011-02-111-68/+155
* Implemented LUA binding to get the gender of a characterPhilipp Sehmisch2011-02-081-0/+17
* Revert "Fixed the money handling."Jared Adams2011-01-305-34/+7
* Fixed the money handling.Yohann Ferreira2011-01-315-7/+34
* Made the code tell a bit more when a monster is lacking values.Yohann Ferreira2011-01-301-14/+30
* Trivial code format fixes in monstermanager.cpp.Yohann Ferreira2011-01-301-28/+45
* Added the missing Magical dodge monster property.Yohann Ferreira2011-01-301-0/+2
* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-303-10/+59
* Add an heartbeat time flag in the statistics file.Yohann Ferreira2011-01-264-58/+101
* Upgraded the manaserv protocol version to 1.Yohann Ferreira2011-01-251-1/+1
* Fix the default slot values when upgrading the database to version 14.Yohann Ferreira2011-01-222-2/+2
* Made the being direction be updated only at the end of the movement.Yohann Ferreira2011-01-221-3/+3
* Made the servers report their protocol version.Yohann Ferreira2011-01-115-5/+13
* Removing default argument values from Map definitionStefan Dombrowski2011-01-101-2/+1
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-097-21/+118
* Removed the superfluous point struct.Yohann Ferreira2011-01-0915-39/+29
* Get rid of the server tick magic number.Yohann Ferreira2011-01-066-15/+19
* Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira2011-01-034-10/+10
* Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira2011-01-033-12/+14
* Added missing using namespace clauses. Cmake's fault, I guess. ;)Yohann Ferreira2011-01-033-0/+6
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-035-13/+28
* Namespaced the manaserv protocol to ease the porting of the enums.Yohann Ferreira2011-01-036-0/+12
* Corrected the database version of newly created databases.Yohann Ferreira2010-12-292-2/+2
* protocol.h -> manaserv_protocol.h to avoid conflicts with mysql files.Yohann Ferreira2010-12-2911-10/+10
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-297-65/+70
* Made the server handle properly the characters slots.Yohann Ferreira2010-12-2912-73/+241
* Implemented @log and @logsay commands.Philipp Sehmisch2010-12-271-0/+42
* Added @kick and @kill commands.Philipp Sehmisch2010-12-276-1/+77
* Transaction logging of various command, new transaction codes and style fix.Philipp Sehmisch2010-12-278-7/+154
* Implemented @die chat commandPhilipp Sehmisch2010-12-171-2/+11
* Fixed a compiler warning.Philipp Sehmisch2010-12-171-1/+1
* Added last missing try catch implementation in storage.cppYohann Ferreira2010-12-161-103/+175